|
| | Placement3D (Point3D point, Vector3D z_axis_direction, Vector3D x_axis_direction) |
| | Constructor by a point and two vectors.
|
| |
|
self | Shift (number x, number y, number z) |
| | Shifts the coordinate system.
|
| |
| self | Rotate (Axis3D axis, number angle) |
| | Rotates the coordinate system.
|
| |
| self | Scale (Point3D fixedPoint, number xScale, number yScale, number zScale) |
| | Scales the placement.
|
| |
|
self | Transform (Matrix3D matrix) |
| | Transform according to the matrix.
|
| |
|
Placement3D | Clone () |
| | Returns a copy of the object.
|
| |
|
Point3D | GetOrigin () |
| | Returns the origin of the coordinate system.
|
| |
|
Vector3D | GetXAxisDirection () |
| | Returns the X axis direction.
|
| |
|
Vector3D | GetYAxisDirection () |
| | Returns the Y axis direction.
|
| |
|
Vector3D | GetZAxisDirection () |
| | Returns the Z axis direction.
|
| |
|
Axis3D | GetXAxis () |
| | Returns the X axis.
|
| |
|
Axis3D | GetYAxis () |
| | Returns the Y axis.
|
| |
|
Axis3D | GetZAxis () |
| | Returns the Z axis.
|
| |
|
boolean | operator== (Placement3D other) |
| | Checks for equality.
|
| |
|
boolean | operator~= (Placement3D other) |
| | Checks for inequality.
|
| |
|
Matrix3D | GetMatrix () |
| | Returns the matrix of transformation from the local coordinate system.
|
| |
Local coordinate system in three dimensional space.